Triumphs and tribulations of building the game I've been dreaming of for 15 years
Wednesday, January 19, 2011
Now with randomness!
Having the same texture repeated over and over and over and over again gets pretty boring to look at. I came up with a very clever solution yesterday and spent four hours coding it and troubleshooting it -- this was really hard stuff, mind you, very complicated work in an area of XNA I hadn't played with much, so four hours of work is pretty intense -- and finally got it working. I hit Run, and the game started up... and played at about 4 frames per second. Or less.
That solution got thrown out.
Today, I came up with a new solution. A little less elegant, and it adds a lot more files to the project, but with a little attention to organisation things seem to be under control. I ended up having to create a batch of new textures, and while I'm not entirely thrilled with them -- they seem a little bland to me -- I still think it's less ugly than the old version was.
I've currently only got 4 textures for the wall faces, and still only 1 for the floor, but I have 8 for the tops of the walls. Not the most exciting thing ever but at least it breaks up the monotony.
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